E-Learning Design Series – Part 1
Gamification is a major step forward in e-learning design justifiably attracting the interest of instructional designers. So what exactly is it? What are the key ingredients?
As the next generation of tools emerges onto the market, e-learning will begin to take on a whole new character with increasingly sophisticated games and animation.
Virtual Classroom Training Series – Part 2
With a new upsurge of interest in Virtual Classroom Training, it seems a good time to look at how you go about choosing the right VCT platform for your organisation. You want a system that participants and trainers find easy to use, is reliable, but also one with a range of features that allow you to design interactive, engaging learning. In this article we look at some of the things you should consider when making your choice.
Virtual Classroom Training Series – Part 1
On the face of it, Virtual Classroom Training (VCT) is a no-brainer isn’t it? Training can be delivered in bite-sized chunks to anywhere across the globe. There are massive savings in travel costs and productivity gains with less time spent out of the office. There are no material distribution costs. What’s not to like about all of that… Surely VCT is the answer to a Training Manager’s prayers.
…And yet, many companies we talk to are disappointed and unhappy with their experiences of using this form of training. Some have even abandoned it altogether.